Post by Jeff Ramsey
All of this BBS adventuring has me reminiscing about playing in Multi-User-Dungeons or MUDs. For those who do not know, these were the very first multi player online games, and were largely text or ascii based.
I have started to research this, but I have so far not found any MUD software written for an Apple II. I did find DDisk, which was able to link up to 8 users in a using 7 modems and the local console. Was there ever any software written for the II that was for hosting a MUD?
There wasn't much on the Apple II platform.
Now that said, a lot of BBS systems ran some sort of pseudo one-at-a-time D&D adventures involving the Dungeon Master along with whatever users signed on to play, but obviously the interactions would necessarily have been one way, one caller, at a time. I guess like a mail chess game only involving modems.
The Darkfire-2000 variant has a D&D "engine" built into it, which uses the message editor as the basis for multi-player D&D style gaming involving hte dungeon master and call-in users. I have such a system at The Brewery BBS, but there is no critical mass in existence for wifi modem call-ins to warrant turning it on. When there are only a dozen or so regular callers it makes it impossible to even start a D&D game on a BBS.
Darkfire-2000 is downloadable from the GBBS archive (gbbs.applearchives.com) but it's buggy so you'll have to do a bit of code cleanup to make it work reliably.